Stage 1: Research

Concept #1 Snowboarding AR

Description

AR in snowboarding goggles that gives a variety of information describing a variety of information and sometimes instructional components as well as geographical and media related content. This information is used to enrich and gamify the snowboarder without too much clutter and and accompanying offlinable app. I wanted to do it for specifically snoboarding because I am an instructor and know and have access to resources for teaching it.

Target Audience

Both new and experience snowboardes. Different features, such as physical andle and flex data will appeal to the latter, while instructional data will appeal to the former. Gamification and path data can appeal to both.

Questions

What does a snowboarder need to know? What forms of snowboarding are there that can use this application? What can AR do to augment the experience? How would a user want to interact with this technology? How do people learn Snowboarding and improve on it? Who creates and hosts the data? and how would the user contribute to the data?

Initial Concept Notes

The interface can contain a variety of interfaces across multiple mediums and devices. The goggles are the main informational display and will be what the user sees the most. Phone app allows for on the go editing of what is displayed and more detailed tracking of data.Possibly a desktop app or web application. This would be similar to google analytics or a performance tracker, Jefit is an example of this. It can possible review routes and look at how and where you traveled. It may be similar to Ace Combat mission debriefings or nike run app. The interface is likely to have progressive disclosure in order to reveal only necessary information to a user in order to not overwhelm them. There should be an ability to change what is displayed and the information relevant to the person using it. This should be done with full customization but also on the fly with general learning conventions. The board should be able to slightly access skill level and demonstrate information relevant to the user. There will be a no interface mode, where data is still being tracked and maybe key landmarks are shown in proximity (or caution or danger) in order to provide a comfortable experience.

Technology

The goggles would have a screen displayed on the lenses. It may be the entire helmet or just the goggles. However, the goggles displays the visuals but it would make more sense if the board collects the data as it would take into account force sensors, tilt sensore, elevation, angle all based on your feet with compensation of what you can see in your eyes.There might be an option to incorporate drones so that you can see yourself in third person or create videos on the fly. Where drone technology can be used to track the boarder. There will be a camera and a variety of sensors to track data around.

For calls and voice commands there would be a speaker and microphone. It'll be extremely cool if a user can take a picture or video using voice and upload it right away while snowboarding. This also relates to a music library and music selection that can be fed from a network or the phone. Music would lead to the possibility of noise cancelation and various levels of it. With volume and these controls, then there should be an adjustable physical interface on the goggles or board to interact with.

With alpine snowboarding, you would get to places where you can't connect to a network and therefore should have an offline function and maybe a short range waki takie function if people are going out in the wild together. I can check Military Applications of this type of communication. There should be a platform to practice balance and coordination at home.

Data

This tech would host a lot of data that is not always presented to the user but can be used to provide short tips or hints at key moments of a user experience.


Map Data

  • local map download and display storage as some remote locations can't access these
  • These maps would include, topographic data, elevation data, landform data, Biome Data
  • a user can load content of where they are going to go and somehow sync it with no network?
  • Risk Areas of the environment
  • Major landmarks
  • Routes and roads or trails
  • User created routes or recommended routes
  • Compass

Weather and Climate

  • Snow conditions
  • Temperature

Physical Data

  • Impact force
  • Speed
  • G-force
  • Air Time
  • Distance Traveled

Health Data

  • Heart Rate
  • Level of Consciousness (After a fall for example)
  • Any other relevant medical information

Performance Data

  • Routes taken
  • Tricks and jump names
  • Body position on the board
  • Time riding switch
  • Pressure and center of mass on the board
  • Angle of Board
  • falls and fails
  • battery life

Gamification

  • Points awarded
  • Combo tricks
  • Instructional tracks and shots (could be similar to a racecar game where you are following a ghost of a car)
  • Route time start and end
  • Goal setting
  • RPG mode

On the App: There would be more info other than AR to display

  • Equipment Store
  • History
  • UI Settings
  • AR Settings
  • Social
  • Others around you

Media

There are a variety of digital snowboarding games and a lot of similar AR stuff in movies and media that can be useful to draw from.


STEEP Game

This video is about extreme winter sports and takes place in really tall mountains. It shows a very clean UI, mainly indicate points and only have the UI when necessary. It's prety neat and well designed and can be pretty useful for this project. On their routes, they have their route line with beats to indicate speed.


The Art of Flight

a radical film about crazy ass snowboarders, such good shots


The Fourth Phase

another radical film about crazy ass snowboarders, such good shots


Competitive Analysis

AR is growing and improving


RideOn Ski Goggles

RideOn Image

This company allows for some basic information and music when alpine skiing or snowboarding.

AR Goggles that allow users to interact while Snowboarding. Can use your phone to text others and see the pop up on the goggles. See friends texts and chats around you and call or text them hands free


Recon HUD Ski Goggles

This looks more theoretical than anything.


Toms Guide AR Glasses

  • full color apps that can be checked at a glance
  • Helmets delivering directions in real time as you ride around on your bike
  • AR glasses that create holograms with a descent level of interactivity

Focals by North

  • Made to feel like real glasses
  • Using AR in order to discretely use your phone through your glasses
  • Very minimal and clean goggles.
  • Can connect with Uber, Slack, Notifications, Alexa
  • Not a lot of features yet

Article on AR in Sports

  • Advanced media and marketing tool
  • Data as a form of entertainment

Augmented Reality in the Military

  • "To put the cherry on the top, tactical augmented reality has its own wireless network that allows soldiers to share information among their squad members or input data whenever the situation changes."
  • "HUD 3.0 will be able to do everything the 1.0 can plus overlapping digital terrain, obstacles, and virtual foes. This feature of augmented reality will allow complicated training scenarios to be run at a much lower cost."

Visual Research

goggles

Goggles or the physical interface. I have to keep in mind of the curved surface

healthapp

Some apps with clean sports UI

NIKE RUN APP

The Nike app is fucking sick

NIKE RUN APP

This seems like a theoretical version of the nike app but it looks pretty cool as well.

NIKE RUN APP

An app indicating a map route and snow conditions

NIKE RUN APP

The Nike app on the apple watch. Some motivational tips and good ui.


Concept #2 Flying Cars

September 14, 2019 11:25pm

Description

The physical and the visual interface of speculative consumer grade flying vehicles in a society filled with flying vehicles. If this is too speculative, then maybe I can look at designing an architecture and system for automated cars. The consumer level side and the corporate side as well.

Target Audience

Drivers of Cars. The Everyday consumer. A wide range of people as this would be a consumer and civilian vehicle.

Questions

  • What will the laws be in the future society of flying cars?
  • What forms of snowboarding are there that can use this application?
  • What can AR do to augment the experience?
  • How similar would this be to normal land based cars?
  • How would a user want to interact with this technology?
  • Would this system mainly be automated or driven by drivers
  • How would flying highways work? Would they just see the lines through AR?
  • What kind of mechanisms will be used in order to fly a vehicle? Can it hover? Are they like jets where they can't stop? Will there be a limit to the altitude the aircraft can fly at?

Initial Concept Notes

Interface

This interface would be both digital and physical

  • building a navigation system, choosing what information to display. Emergency controls.
  • Research into what airplane controls use
  • What if we had personal flying vehicles pfv
  • drone interfaces - will these vehicles be controlled by AI?
  • Military application - How do military planes make a user interface? What can we learn from them
  • Fail safe interfaces - An emphasis on understanding an safety
  • Night vision, heat aignature, elevation models.
  • Weather compensation - cloud cover can be quite intense
  • Car dashboard interfaces

The interface is likely to have progressive disclosure

  • There should be an ability to change what is displayed and the information relevant to the person using it. This should be done with full customization but also on the fly with general learning conventions. The board should be able to slightly access skill level and demonstrate information relevant to the user
  • The interface would likely show warning signs only when it occurs
  • Most of the system will probably be automated

Cross Media

Flying cars has been speculated for a long time. Even in the 1980's where they can be found in Blade Runner. Total Recall and Minority reports show different variations of flying vehicles or hover c


List of Films Featuring Flying vehicles


Competitive Analysis


Visual Research

Some fancy car interfaces

carapp

Some kind of car app interface showing music, position and speed

car interface

Some interesting looking dashboard

Airplane Aesthetic

This seems like a theoretical version of the nike app but it looks pretty cool as well.

NIKE RUN APP

An app indicating a map route and snow conditions

NIKE RUN APP

The Nike app on the apple watch. Some motivational tips and good ui.


Tooling

September 15, 2019 4:30pm

Experimentation with Figma

just gonna use Figma and After Effects using the AEUX plugin

Week 02

Assignment 1 | September 17, 2019